something to change the movement system (half-tile or pixel movement) or something that lets you assign character offsets. So this is a problem and I don't know how to. In this window you’ll need to hit the ‘Change Maximum’ button at the bottom left ( Ex. Select a motion on the Animation settings tab, then select the frame where you want the footstep sound effect to be triggered. JS Plugin Requests. * Characters: 8 sheets, 47 points (including 20 points for color change and lighting difference)Parts of this site powered by XenForo add-ons from DragonByte™ ©2011-2023 DragonByte Technologies Ltd. Navigate to the ‘Tilesets’ tab. So I'm asking all you devs around to join the cause, please. Diagonal Movement RPG Maker MZ Plugin. RPG Maker MV Support. $8. This is why most action RPGs made in RPG Maker tend to feel so unnatural to play, even with things like pixel movement. . You can have your own size of the character sheet instead of the standard one (48x48 per tile, so the whole sheet for 8 characters is 576x384). Event character sheet animation glitch RPGMAKER MV. Reactions:. Basic Animation Data. “Rosedale Collision Altering Plugin is an RPG Maker official map plugin, which changes how collision detection works in your project. :) I was testing an . This is a subreddit focused on discussing RPG Maker. Joined Jan 2, 2014 Messages 1,876 Reaction score. (113 Viewers) Latest: Iron_Brew; 4 minutes ago; Resource Requests. Hakuen Studio Jump System for RPG Maker MV MZ by Hakuen Studio A jump system with flexible conditions for enable/disable the jump! hakuenstudio. Hello guys. 05. The Plugin I am looking for is supposed to do the following: Walk half a tile instead of the full tile - To put it into a. The best Pixel Movement system there is. Basic 8-directional movement (doesn't support 8-dir character sheets though). The only one I could find for MV is the QCollisionMap. This plugin uses the default maker 8 dir movement available on the maker (but that is not used except by a few event commands) and enables it for actors and events, This plugin don't change the default behavior of the diagonal movement. If my position is currently (0. Testing out some edits to a plugin to show off caterpillar (follower) movement. 0. Joined Oct 1, 2012 Messages 1,467 Reaction score 1,773 First LanguageCurrently the "chase player" movement route causes the enemies to go insane and flip like crazy in random directions, instead of chasing the player normally. rooge Sep 17, 2020 @ 3:09pm. A series of plugins for Rpg Maker MZ, with backports for MV. Latest Profile Posts. Use Pixel Game Maker MV to make your own 2D action games! The latest Maker title provides a simple, fun way to make games with zero coding! Also, you are now able to release your games on. w/ Yanfly Event Chase, better follower logic, less messy collision, etc. 0. . RPG Maker MV, replaced the standard MV grid based movement with a more flexible pixel movement system. This camera plugin decouples the camera from always being relative to the player, allowing it to focus on any combination of the player, events, followers and static points. I planed to use Yanfly Engine Plugin. Journey into the Galaxy of Xerxes and play as Klein, A Cipher, and personal bodyguard to Princess Ellemine, as he finds himself entangled in the ongoing struggle between the Errans and Draconians. Isometric Angle. This Script Call list applies to both RPG Maker MV and RPG Maker MZ. There are two things involved here. I've tried this with a new project, but increasing speed with a movement route makes it choppy and not smooth. plugin. Let's start with the simplest task, making the sprite move. List of tutorials I’ve written for various purposes. Make it more like game maker. Viewing posts 1 to 1. RPG Maker MV + Plugin Action Battle system Kagedesu ( ***** ) Synopsis : In the Middle Ages in Brittany, King Uther Pendragon and Queen Igraine are expecting 2 children. There are no parameters to set. Using Altimit Pixel Movement with Ritter_MapTransform. This script provides support for eight-directional movement in your game, adding support for diagonal movement. [Read more] Never complaining about doing sprite sheets in my game ever again OMG. I will also go through 2 ways of "changing" the map while using this technique. NOTE: This tutorial is TWO part. How to Use Add the plugin in your game and check the params: you can configure the new size of the player's step, the followers distance and enable or disable several other details Plugin Only the Core There's also Galv's pixel movement as well as the Altimit script. the best pixel movement plugin out there atm is Altimit Pixel Movement although it has its issue and idk if its still supported. This plugin changes the default grid based movement of RPG Maker MV and MZ and allows Pixel Movement, and calculates collision based off of user defined geometry. Use "Move Object" to move the Cameraman to the center of Player. Here you can see the little bit of. They are grouped into different categories depending on the area of focus. thanks for any help. • 1 yr. So, I am currently working on a little something and have tried my best to find a plugin that would allow me to work on it in RPG Maker MV. Right now im stuck at this point, events are. 6. MZ Version; MV Version; Movement. Someone can do that? ( But for that, is necessary unite force with a pixel movement and I using Khass Pixel Movement for that. I need that to make step sounds using pixel movement. Sure! RPG Maker MV's default tile size is 48 x 48 pixels. One example is movement. So I am trying to figure out this compatibility issue between Galv's pixel movement and Yanfly's core plugin. RPG Maker MV Tutorials. . ago. Monday at 3:17 PM. So use "Change Switch/Variable" and make the Cameraman's Horizontal & Vertical Max Movement = the Player's Horiizontal & Vertical Max Movement 3. Cobalt Core. The TileD software is much more flexible in general with unlimited layers, mostly unlimited tilesets, etc. For the longest I hated MV's 48x48 scale, and still do, but I finally figured out the most simple solution. How to Use Just put rmmz_movement. RMMZ I need pixel movement. Warning :kaoeh: This plugin may fail to trace sight correctly in some circumstances! You are. Grid Movement. . (Which I assume is a bug considering the documentation states that the standard move commands should still translate to a 48 pixel movement. RMMV MV Collision Map plugin. It's pretty good. Replies 523 Views 117K. 49. Game maker, doesn't have the UI laid out for you. It's superb but doesn't support diagonal sprite. For those who don't know, pixel movement is characters moving by pixel rather than by tile. Also included are some sprites to help bring some movement to your cities. 29, and RPG Maker MV 1. 06. JS Plugin Releases (RMMV) OcRam - Messages plugin (for MV) Thread starter OcRam;. Dragon Key. 4 gsioteam Introduction 8 direction and pixel movement plugin for RPG Maker MZ. What I need is a pixel movement plugin (not diagonal) with a pixeled collision area and a plugin command that allows you to move the character for a number of pixels that I can choose. For example: the size of your character is 48 (w)x96 (h) and the total character sheet for 8 characters will be 576x768. 50β] xilefian; Oct 9, 2017; 25 26 27. 6. That is what causes the lag - that the pathfinding now has to check tens of thousands of positions instead of a few dozen tiles for moving. Turned out, the "Diagonal-Movement" plugin changed the output of the "character. . The importance of minigames in JRPGs (29 Viewers) Latest: Ms Littlefish; 8 minutes ago;Hey. Event Systems. Looking at your code behind, it looks pretty concise/compact (barely 500 lines of code). I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet. Altimit Community. MrKiwi. Control jump accessibility using regions and events that can. Default MV parallax mapping option and plug ins that work with it, blur. notRitter 2 years ago (1 edit) (+1)During Tactics Battles (the only battles I plan on using in the game, if it matters), the pixel-movement does not need to be functional. Adding Animations. Most plug-and-play analog movement solution? (MV) : r/RPGMaker. So i have a quick question for you guys, i have been reading alot on scripts lately and i was thinking of utilizing victor's pixel based movement script as my first real go at scrippting. . Isometric Dungeon Crawler - monogon. This plugin also lets you change how many pixels the characters move per step, letting you set up a 24x24 movement or a 1x1 (pixel movement) Note there are a few mv features. RPG Maker MV. RPG Maker MV Resources. I've been using mv3d to make some very elaborate maps in RPG Maker MV, and although the maps and progression feel pretty ood, I can't help but consider 2d RPGs where movement isn't confined to a grid, like 2D Legend of Zelda titles. Sample video of Quasi Movement plugin for RPG Maker MV. Dust Clouds can kick up when running around. Please do not re-post this script or attempt to pass it off as your own. ”. Normally there would be only outputs like [2, 4, 6, 8] for every straight direction on the numpad. Forums. GM works better for spitting out mechanics and hoc and is more ideal for an arcade-style game. Animations style reminds me a bit of GBA Golden Sun License- Public Domain Credit. You have the grid coordinate. RPG Maker MV Support. 6. Automatic moving platform Thread starter nebm; Start date May 25. 03 - 2012. how to implement diagonal movement shown herelink-----a shot in the dark, but I have to ask: Any chance you might update this plugin to support a pixel movement mod like Analog Move? Analog Move is my favorite pixel movement plugin but lacks any parameters to control follower distance. RPG Maker MV Support. I'm not real sure how to proceed. I was a bit stupid and created the parallax map in 672x480 resolution, which is too small for MV, so I'm currently working on creating the map again but in 1104x624, or 23x13 tiles. 3. RPG Maker MV Pixel movement and collision. Copy rmmz_movement. Hey all, So I've had Altimit pixel movement in my current project for a while. Naturally, this means graphical assets—visual components that make up a game—would need to. Por favor, não poste nenhum dos seguintes links em lugar algum. AquaEcho. Lets users set the smallest number of pixel covered per move command. Javascript/Plugin Support. This plugins enables pixel-perfect scaling in RPG Maker MV and MZ, without any configuration. This is also a very basic "top down" tutorial for a zeldalike game. (I'm unaware of what plugin(s) this was conflicting with. It's to help bridge the learning curve for those coming from the RPGMaker engines, as there are many differences in setting up basic things, like movement or simple actions. . RPG Maker Javascript Plugins. . (How they are triggered. $13. To move diagonally, hold down two direction keys simultaneously. The main character sprite sometimes disappear for 1 or 2 frames during a movement, it happens most of the time during the transition of a normal movement to a diagonal movement. EatYourBeetS Jump Script v 1. Battle enemies have their own motions. The Youtube video for the script demonstration gave me a bit of pause. Thread. 50)With such small scale pixel art, cut and pasting can help gaining time, which is a good thing. I actually tried to get it working with pixel movement by rounding the destination coordinates to whole numbers, and it would work a couple times before inevitably crashing when it tried to go to a node with a. 26 Demo Project What is Cross Engine? Over the course of the last few months I've been working on my game, and I decided I wanted to combine Altimit Movement and Mog's Chrono Engine. Using a tile as the event’s image has the added bonus of giving the event the tile’s passability, so by using. Most plug-and-play analog movement solution? (MV) I've seen a fair few analog movement plugins over the last couple of years, with various degrees of configuration; everything from plugins that need relatively little setup to ones that require a complete rework of all collisions. Altimit Pixel Movement [0. This plugin has the ability to call common events from a. Would still be nice if someone knows a solution for people who don’t want pixel movement though. Forum: RPG Maker MV Support. RPG Maker MV to Android exporter tool by MBTY (14 Viewers) Latest: Serenia; 31 minutes ago; Useful Development Tools. Basement under the guest lodge, without any events. Actually, the plugins still work for me on the current version of RPG Maker MV (1. 01 - 2012. com (the MV plugin master list) to also include a plugin master list for MZ, in a new. I tried to find here in the MV Plugin List and direct on Google but I couldn’t find anything. Creation of original games (henceforth, “User Games”) using the Software (including the computer programs comprising the Software) and the assets (referring to text, music, images, etc. Ritter Map Transform (RPG Maker MV) community » General Information. The standard RPG Maker Move Towards Player command is actually working, it's just that it's only moving by one pixel, where as the rest move by 48 pixels. Thread. Analog move is an alternative to Quasi Movement, and have pixel movement, diagonal, mouse reaction to any direction Player and Followers so if you use that you can't use Quasi Movement. This includes any version from 95 to Unite to any of the console titles. . 00 - 2012. Rosedale Collision Altering Plugin is an RPG Maker official map plugin, which changes how collision detection works in your project. These are for my gunman class in a game I'm working on. TDDP_MovePictureEx 1. USE TWO DIFFERENT BATTLE MODES, RIGHT OUT OF THE BOX. 02 - 2012. Disable any adblocker and tracking prevention then try again. Current version highlights Here's the final update for my lighting system! Now it has two versions, and the only. I'm making a project with non-human dinosaur characters and to achieve realistic proportions I would like to use longer and/or larger sprites (e. Name: MV Nova Lighting Plugin Collab: Dairnon and the Killer Gin Version 1. I really have some issues with Victor Sant scripts overall. The visible movements of objects (motions) are called motion animations. js) will result in the most recently-loaded definition being used. This makes "edits" to the base code easy to distribute and, if necessary, undo. #===== # ** Victor Engine - Pixel Movement #----- # Author : Victor Sant # # Version History: # v 1. This is a subreddit focused on discussing RPG Maker. Optionally you can enable an in-game option menu addition so that your players can toggle it off or on. 50β] Thread starter xilefian; Start date Oct 9, 2017;. ,. $14. For instance if i. Patreon. Requested Plugin: A pixel movement plugin for MZ. O Pixelgame Maker MV é um programa de criação de jogos sem programação (edição de código) que permite jogos de plataforma, aventura, veículos ou ação 2D, com. To me, that feels better than what Pokémon games had. That is called pixel movement, not free movement. But it'd require pixel movement, not sure how hard that is to set up in RPG Maker. RPG Maker MV Support. Legacy Engine Support. I found compatibility with Altimit Pixel Movement on MV although it requires a small edit to the Altimit Pixel Movement. Mighty Mouse Plugin for RPG Maker MV. . Improvements have been added to work with RPG Maker MZ. (33 Viewers) Started by Raycat2011; 22 minutes ago; Replies: 2; JS Plugin Requests. I've played around with various plugins for animation and made small rpgmaker projects before and feel like I have a good handle on making some small-scale. and I figured about the sprite upscaling thing. i checked and it looks like a plugin command appears to make him do something but I guess it doesn't work. The OP didn't say it but he's using CrossEngine which is a combination of Chrono Engine and Altimit Pixel Movement. RPG Maker MV Support. Forums. Javascript/Plugin Support. Remember to extract the files from the archive before trying to open the project in RPG Maker MV. Inputting the individual move route commands by. I would not advise using any pixel-based movement plugins with this plugin as it appears to outright refuse to work with any of them, including analog move. When I install the plugin and set the plugin parameters for pixel movement according to the help file, it doesn't have any effect in the playtest at all. It makes for a more free, smooth, almost 3D like movement. Galv Regular. I was wondering what the best plugin would be to have this happen, while still being able to make accurate move routes. . Hi. 1: No difference in RPG maker ace or the picture overlay plug in for parallax mapping, both are crystal clear. Basic Motion Settings. RPG Maker MV is Free to play on Steam. In case anyone else runs into this issue, YEP's Event Spawner & Morpher work perfectly fine with the Altimit Movement plugin! I also actually find Altimit's movement to somehow feel smoother and more responsive than Galv's Pseudo Pixel Movement, but no way to tell whether that's just a sort of placebo effect. In love with multiplayers games since I am a kid and an RPG Maker user since its early version, the release of RPG Maker MV under HTML5 technology motivated my desires to create a working system to allow both creative and developers to seamlessly build the multiplayer universe they want to. It makes for a more free, smooth, almost 3D like movement. The following events will move very similar to the. RPG Maker MV - THE LATEST VERSION OF RPG MAKER SERIES ON STEAM, "RPG MAKER MZ"THE LATEST INSTALLMENT IN THE RPG MAKER SERIES, RPG MAKER MZ, BRINGS SIGNIFICANT ENHANCEMENTS TO THE FEATURES INTRODUCED IN ITS PREDECESSOR, MV. Tyruswoo’s modification of the open-source pixel movement plugin Altimit Movement! This modified plugin provides a command to recalculate tile boundaries! This allows Altimit Movement to be used with. Joined Oct 15, 2018 Messages 243 Reaction score 191 First Language English Primarily Uses. Not open for further replies. These range from adding in old capabilities from previous iterations of RPG Maker to more mainstream techniques found in other game engines. By default, the game only allows you to move in the four orthogonal directions: up, left, down, right. Game Development Engines. I've had a particular pixel movement system in place, and my events are set up around it. IT IS A NO-CODE GAME. Speed Manager by Karberus Versions: Current Version: 1. Rating: N/A. g. To make sure it works within RPG Maker MV and to make it as rock-solid as possible there is a heck of a lot of code complexity to cover all the edge cases. Which isn't hard. But, I don´t know how to put them together in a sprite sheet and keep the true 16-bit feeling in it. MWolf Warper. 2) by Masked Introduction Basically, this script cause the map scroll to delay a little bit so it looks smoother and more natural. Optionally you can enable an in-game option menu addition so that your players can toggle it off or on. 9. It modifies the original "tile step" movement into a "pixel step" movement. Forums. This plugin changes the default grid based movement of RPG Maker MV and MZ and allows Pixel Movement, and calculates collision based off of user defined geometry. This is the pixel movement for RPG Maker MZ! Features: Full controller support (y-axis x-axis) Full mouse/Touch Support. 2: It doesn't take a degree in psychology to understand why people lined up to laugh at and s on what was presented as a concept pitch. Hello! If anyone is interested, I found a way to combine scripts with a few edits to achieve 8-directional movement. 1: You mentioned serious devs. Introduction This plugin changes the default grid based movement of RPG Maker MV and MZ and allows Pixel Movement, and calculates collision based off of user defined geometry. . Try putting it below everything, see if it works then or above some other ones that might affect movement. . RMXP Begin With Black Screen (2 Viewers) Latest: Ms Littlefish;RPGmaker already has the basic UI and mechanics. Share Sort by: Best. RPG Maker MV Support. RPG Maker MV Support. . js GALV_DiagonalMovement. RMMZ Program like Database Converter in RPG maker MZ (30 Viewers)RPG Maker MV - THE LATEST VERSION OF RPG MAKER SERIES ON STEAM, "RPG MAKER MZ"THE LATEST INSTALLMENT IN THE RPG MAKER SERIES, RPG MAKER MZ, BRINGS SIGNIFICANT ENHANCEMENTS TO THE FEATURES INTRODUCED IN ITS PREDECESSOR, MV. So i thought there must be some function that stops the player's movement when the event is triggered. Bringing a concept pitch to an RPG Maker board was my first mistake. RPG Maker MV Support. RPG Maker Unite ‘s default resolution is set at full HD (1920×1080), as was announced previously. Status: Released: Category: Tool: Author: Hakuen Studio:Pixel Perfect for RPG Maker MV/MZ. Enemy movement patterns are still a work in progress and i may have to reference other scripts to allow developers to write code within enemy notetag box. I wana set customize movement to a NPC, but I realized the NPC only move in 4 directions (UP DOWN LEFT RIGHT) when the NPC moves closer to player or away. How to use Add to your plugins folder (file name does not really matter, but I call mine SmartPath. View all by Knight of the Celestial Creator; Follow Knight of the Celestial. 3: You lost all credibility when you brought people skills into it. I'm not sure if I'm the only one who finds the default animations in RPG Maker to be sort of choppy. RPG Maker MV. Hi! You. DoubleX. with MV, there is no absolute need for a parallax map plugin - those are mostly for convenience and for overlay mapping. Heya mister @Hudell! I understand you're the author of Cyclone Movement! It is quite an excellent plugin! It is also the only pixel movement system that I've found that works in tandem with JABS. This plugin adds various means of doing so to add more life to the environment. Shaz's character anchors works in both MV and MZ, and lets you displace sprites from their default positions with an easy note tag. Hi guys, I've decided I'll build a complete tutorial on building a game using sprites bigger than the 48 * 48 standard, add pixel movement and generally do. It's free but donations are encouraged if you would like to see future updates. 4 from a macbook. js to js/plugins and enable the plugin. This plugin will make an event follow the player's path exactly. ) 2- Make your main character tilt when running. This script allows to replace the tile based movement where the player walks a whole 32 pixel tile each step with one that. but you need to do alot to make it work nicely if you want a real challenge, Pixel Game Maker MV > Tech Support > Topic Details. )RPG Maker MV - THE LATEST VERSION OF RPG MAKER SERIES ON STEAM, "RPG MAKER MZ"THE LATEST INSTALLMENT IN THE RPG MAKER SERIES, RPG MAKER MZ, BRINGS SIGNIFICANT ENHANCEMENTS TO THE FEATURES INTRODUCED IN ITS PREDECESSOR, MV. And then increasing it gradually with a script call in an event kind of works, except that for some reason the movement is slowed down only when moving left or upwards. There's next to no way of interacting with the map. Media embeds via s9e/MediaSites. Tyruswoo Altimit Movement MZ; RPG Maker MV Plugins. It's only when doing actual travel that the characters will be using the pixel-based movement. When a "Displayed Frame Count" is set, the default frame count will be set to that value when adding new frames. This plugin completely rewrites the collision system to use colliders. 5, 0) in tile coords, then my pixel coord is (16,0), so I can just use that to check against the custom collision map. io Last edited: May 28, 2023. Version 4. Parts of this site powered by XenForo add-ons from DragonByte™ ©2011-2023 DragonByte Technologies Ltd. 0 Galenmereth Introduction This plugin allows you to use variables and relative values with all the properties of Move Picture events (not only X and Y) via an intuitive and simple Plugin Command structure. The label for this menu option is. Link here to see the entire list. . Qmovement ( kinda like the best pixel movement plugin, and to modify Colliders on events and map) its awesome to make colliders with new forms and degrees, and is mne of the most popular plugins for that out there, still have a weird compatibility problem when you use it together with your plugin, it would ignore the height movements. Game Development Engines. then enable that picture as parallax for the map you want it. Altimit Pixel Movement [0. - VisuMZ Region Rulings may have some weird behaviors if Pixel Movement is enabled on Cyclone (you can use the Cyclone Maps plugin for some of the rulings). Each 1 tile wide path is where a door will go, except for the hidden door which will have a wall in the way before opening it. Replies 312. 2 MZ Version tested on Release version. Footsteps can be heard making different sounds based on the flooring. RPG Maker MV Support. Top Posts Reddit . These settings primarily apply to player characters. I've been thinking about making an RPGMaker MV game with pre-rendered 3D graphics. RMMZ Found a script to replicate the "Libra"/Enemy Scan effect, but it isn't. I encounter bugs on collision map based on picture. This is useful for following events and enemies that chase the player but keep getting caught on corners or behind walls. 2). IT IS A NO-CODE GAME. This is the button with the two grey cogs in Ex. Discord Invite: 'Plugging MV' is a series where I showcase interesting (community-made) plugins for RPG Maker MV, as I discover th. Supported:working on a unique tag system with rows. I just need an editable parameters for the delay to space out every sound and make the walk realistic. Altimit Movement is a completely new movement engine, it is designed to behave like MV vanilla (only with pixel movement), but it is nothing like vanilla underneath. We would like to show you a description here but the site won’t allow us. 0 Author : Chaucer Introduction: Add a custom mouse cursor image to your rpg maker mv/mz project!With snap movement, I can pass through tiles marked "unpassable", and even go off the edge of the screen. Find game assets tagged Music and RPG Maker like 500+ Character Voice Audio Files!, CanariPack 1BIT TopDown, Ambiences Music Pack [BGM], Legendary JRPG Battle Music Pack FREE, Visual Novel Music Pack // Tiny Pack on. Even though scripts and plugins can alleviate some of this, I think the engine itself still feels pretty clunky. Switch between grid and pixel movement. I'm a casual game maker and professional illustrator who's wanted to do a hand-drawn rpgmaker game for while. the other one's don't work either. 50β]. RPG Maker doesn’t provide support for texture atlases and simply assumes the dimensions. First, each character block will have 12 sprites arranged in a 3×4 format. The plugin will add [1, 3, 7 ,9] for diagonal input. Further bonus points if it'd be possible to add/subtract movement speed via. . Hi I'm currently learning rpg maker on my own but for the love of lord, I cannot figure this one out : ( I'm currently making my own race car game and I was. 3: I've used a clean project with no scripts what so ever and it does it. thinking of it as a different form of Marvel vs. there are a few plugins for that, but they all have problems because the engine never was intended for pixel movement. However, if you turn Yanfly's core off, the jitter is gone. JS Plugin Releases (RMMV) Altimit Pixel Movement [0. A positive number moves the sprite to the right. if you dont know JS much, go with SAN's, I dont know why Galv works with This scripts enables some new movement related features on your game: Features - Pixel Movement. 0. This is what sadly prevented me from using the pixel movement for the moment, as I really want to have enemies that chase the player. I'm no scripter, but I dabble. I just feel moving slightly faster would work better for. Animation as in, changing of the character sheet to something else for a short duration to give the illusion of animation. For those who don't know, pixel movement is characters moving by pixel rather than by tile. I would like to increase default moving and dashing speed incrementally, by about 25%. More information. ShadowDragon Realist. More information. Game Development Engines. Next. itch. Jul 11, 2023. You can turn on the same tile, without being completely locked in place. RPG Maker Javascript Plugins. For this event, let’s use one of the default B tiles to make a raft. the second row is for support. Events & Movement Core I think whats really missing from most of the diagonal plugins is more follower control. Looking at your videos, it seems to run pretty fluidly considering sprite count and concurrent pixel detection management. RPG Maker MV Support. General lighting, pushed around south wall doors a bit, touched up the hedge wall and tree wall so they look a bit better and so the tree doesn't cause issues on cliff edges. From sprites to battlers, from sound effects to music. Thread.